Bloody Mary is a open-world survival horror with stealth, narrative and adaptive elements that the player can take advantage of to survive. It is the player’s role to escape from Mary, who is never far and stalking the player as they try to figure out how to escape from the realm.
Gaming has always been a passion of mine. Out of all the genres, horrors and first person shooters are my favourite. It was only the natural course to make a game combining my two favourite genres. Over a 5 year period I set out to create a game based on the old folk lore of Bloody Mary. Through a visual scripting language I was able to achieve my dream and check it off the bucket list.
The tone throughout the game had to be consistent. Creating a weary atmosphere without becoming monotonous was a difficult task. This was combated with a smart AI system which controlled the pace of the game. Lost souls would roam the map, if the player encountered these ghosts for too long they would become aggressive and summon Mary. Upon summoning, Mary would at a nearby location and hunt the player. A sound alerted the player that Mary was approaching, forcing the player to run or die if coming face to face with Mary. This type of mechanic helped keep the pace of the game alive while the player completed tasks.